Is Simon game good for memory?
Using colored blocks, lights, and sounds as directional prompts, the Simon game engages cognitive function that works on sequential processing, short-term memory, attention and visual processing.
Simon Says actually works to help wake up the brain-body connection and the result can be a more focused, attentive Individual. Using the hands and feet in coordination with the eyes has been shown to have a profound effect on sensory processing, attention and overall ability to focus.
Jigsaw puzzles
Jigsaw puzzles are effective brain training games, as they require you to work the left and right sides of the brain at once. They also reinforce the connections between the brain cells, which improves mental speed and improves short-term memory.
Developing Body Awareness and Motor Development
This game is an excellent way for a child to practice improving his or her body awareness. Your child will have the opportunity to see a demonstrated body movement or sustained position, then he or she can replicate this action.
Self-Regulation
In recent studies out of the US, it has been shown that children who engage in games like Simon Says develop stronger impulse control, emotional stability, understanding of expectations, and language and literacy skills (Timsit, 2020).
Simon Says is a classic, and has long been recommended for children with ADHD. By helping your child focus on specific cognitive skills, all while encouraging body movement, they can improve their symptoms. Plus, it's fun for everyone!
This is great fun and an excellent game for learning body parts. Good for age: 35 months (but older and younger kids might enjoy it, too!) What to do: Begin by calling out simple commands like "Simon says, put your hands on your head," and demonstrating the command yourself.
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for a toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.
Simon Says teaches a child how to identify and understand different things such as: Shapes, Body Parts, and Colors. The games can teach a child how to obey orders, listen attentively, follow instruction and understand different words.
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for a toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.
What's the record for Simon game?
The most sequences completed in a game of Simon is 84 and was achieved in Caesarea, Canada, on 28 November 2020. The participant has long enjoyed playing Simon, so they already knew they could beat the previous record. They surpassed themself during this attempt as they completed their 84th sequence.
To beat the Simon game, players need to remember the color pattern and repeat it by pressing the colored buttons on the game unit in the correct order.

The player has to match cards to win. There will be two of each card per monster at every level, with more monsters being shown as the levels increase. Matching two cards of the same monster type will provide progress to the minigame. Any mismatches count towards the removal of mismatch chances.